Quest System, Inventory and more


Hi all^^

It's still a bit until the next release, but I gonna update you a bit what you can expect for the new version.

It's gonna be quite a big update. Many new systems implemented. 

1. Quest System + new Map

The main focus of the new map will be the quest system. You have Jessica giving you quests, which will reward you with coins when you completed them. In the video, we see a quest to hogtie Maike. There are a lot of random generated quests, like tying models up. But also stuff like collecting books.

2. Inventory + Shops

We have an inventory now, which will display items, you currently have. 

Also shops. Currently three different kind of shops:

General goods: You'll get your main consumable items. Ropes, gags, etc.

Damsels: You can unlock different characters. By default, only Kristina is unlocked

Clothes: New and special clothes can be unlocked

3. Model Interaction Changes

Like I said before, we have consumable items,  like ropes and tape. Those will be needed to tie up other models and will be gone afterwards. For example hogtying a model will cost you one ropeSet. You will have to buy them (for pretty cheap), or get them as reward for quests.

Also when overpowering a model, she now gets put to the ground unconsious. Then you can apply the model interaction

4. SaveGames

Finally, we'll have savegames. Currently just one slot.

5. Hats

I recently found a easier way to attach meshes to models, so next version will also have hats as new clothing option.


That's it for now. There are also some other prototypes, I implemented. Currently I'm not sure if they'll be in the next version. I'll share them with you as soon as I'm sure.

I hope you liked that little update^^


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Comments

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Can't wait to see this update, seems awnsome, i hope it will be out soon :)

glad you liked this preview^^

will still take a bit but I'll keep you updated